Rarity Glass Version
I had this idea in November already and start to try to render it, but i had to stop, because the render times aren't nice and it doesn't look good
Meanwhile i guess i have some more experience with my sweet SoftImage|XSI to try it again. And this render is the result. It takes 26 hours for rendering and 2-3 days of testing around
This render is very very high quality with 8192x8192 pixels and it is very big with 50 MB. I upload the final 100% lost less result here. With JPEG and 75% quality it has just 2 MB, but than all the real important details where my PC takes 26 hours for it are gone and it looks blurry if you zoom in
Some words about the technique ... I use two Incidence shader combined with transparency and reflections. Both incidence with different settings. On the eye i use a simple reflection with a mask on the white and no reflections on the black parts. Rendered with mentalRay by using 15 reflection and refraction and 25 combined rays to prevent black faces. All in one ... it was nice burn-in test for my PC
I remove 2 eye leashes because they didn't looks so nice on this glass model
Hope you like this picture
i know an animator has exact the same problems. i saw a documentation video where the animator of ice age 3 makes the dance scenery ... in 34 days ... for a final 10 sec scenery ... that's hard ^^
if LightWave uses mentalRay - we both use same render engine. XSI uses mentalRay (like Maya & Max too)
best
Possible
Thing!
EVER!!!!
Great job
btw ... why i read your message with the sound of rarity in my head ... lol ... is this wired ? or normal ? i guess normal ^^