ShopDreamUp AI ArtDreamUp
Deviation Actions
Suggested Deviants
Suggested Collections
You Might Like…
Featured in Groups
Description
DOWNLOAD HERE: veryoldbrony.net/download/
The directory OBJ_MTL contains the OBJ with MTL and TGA files.
It contain a blend file too, where i test the OBJ/MTL
The directory SOURCEENGINE contains the compiles valve object.
The model is compiled using HL2DM. It could be used in any
other game, based on HL2DM engine and up.
Copy the materials and models into your gaming folder. ie:
<STEAM>\SteamApps\common\Half-Life 2 Deathmatch\hl2mp
or
<STEAM>\SteamApps\common\SourceFilmmaker\game\usermod
There are two different types of models.
- Low Poly Model
mlp/trixieschariot_lowpoly.mdl
Use this model for far distance shots. It does not contain any
collisions or very detailed geometry. The geometry is on some
sides very ugly and useless. But in far distance the errors
should not viewable
- High Poly Model
mlp/trixieschariot_highpoly/*.mdl
The high poly model comes with a bunch of models. They share all
the same anchor bone to fit all the pieces on one place. If you
parent all models on one master, you just need to animate the
parent. All the models are in the sudirectory collected
Respect the Order of visibility. Fabrics always the first one,
because other solid models have to hide the inside fabric geometry
BTW: I exchange in last second the bumpmaps with regular paintings.
The render pictures and screenshots looks a little bit different.
The directory OBJ_MTL contains the OBJ with MTL and TGA files.
It contain a blend file too, where i test the OBJ/MTL
The directory SOURCEENGINE contains the compiles valve object.
The model is compiled using HL2DM. It could be used in any
other game, based on HL2DM engine and up.
Copy the materials and models into your gaming folder. ie:
<STEAM>\SteamApps\common\Half-Life 2 Deathmatch\hl2mp
or
<STEAM>\SteamApps\common\SourceFilmmaker\game\usermod
There are two different types of models.
- Low Poly Model
mlp/trixieschariot_lowpoly.mdl
Use this model for far distance shots. It does not contain any
collisions or very detailed geometry. The geometry is on some
sides very ugly and useless. But in far distance the errors
should not viewable
- High Poly Model
mlp/trixieschariot_highpoly/*.mdl
The high poly model comes with a bunch of models. They share all
the same anchor bone to fit all the pieces on one place. If you
parent all models on one master, you just need to animate the
parent. All the models are in the sudirectory collected
Respect the Order of visibility. Fabrics always the first one,
because other solid models have to hide the inside fabric geometry
BTW: I exchange in last second the bumpmaps with regular paintings.
The render pictures and screenshots looks a little bit different.
Image size
1920x1080px 161.62 KB
© 2015 - 2024 VeryOldBrony
Comments7
Join the community to add your comment. Already a deviant? Log In
That's very nice, I totally would like to sleep in that as a bed rather than a wheel-less chariot.